Oni For Mac



  1. One For Many In Latin
  2. One For Many

Oni is a fusion of two genres, a 'street fighter' game like Tekken or SoulCalibur, combined with third-person shooter games like Tomb Raider. The action is furious, fast paced, and EXTREMELY fun. This is a truly unique game, and nothing released before this comes as close as this to a no-holds-barred brawl. Oni is a third-person action video game developed by Bungie West, a division of Bungie.Released in 2001, it was Bungie West's only game. Gameplay consists of third-person shooting with hand-to-hand combat, with a focus on the latter.Originally planned just for the Mac OS and Windows, a PlayStation 2 port was concurrently developed by Rockstar Canada.The game's style was largely inspired.

5
800 MB

Developer: Bungie West

Release date: 2001

Version: 1.36 + Full Game

Interface language: English

Tablet: Not required

Platform: PPC only

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Oni is a third-person action video game developed by Bungie West, a division of Bungie. Released in 2001, it was Bungie West's only game. Gameplay consists of third-person shooting with hand-to-hand combat, with a focus on the latter. Originally planned just for the Mac OS and Windows, a PlayStation 2 port was concurrently developed by Rockstar Canada. The game's style was largely inspired by Ghost in the Shell and Akira and shares the same genre, being set in a cyberpunk world.

Gameplay

There are ten different guns in Oni, including handguns, rifles, rocket launchers, and energy weapons. Power-ups such as 'hyposprays', which heal damage, and cloaking devices, which render the player invisible, can be found scattered throughout the levels or on corpses. Since the player can carry only one weapon at a time and ammunition is scarce, hand-to-hand combat is the most effective and common means of defeating enemies. The player can punch, kick, and throw enemies; progressing into later levels unlocks stronger moves and combos.

There are multiple classes of enemy, each with its own style of unarmed combat. Each class is subdivided into tiers of increasing strength. As in Bungie's earlier Marathon titles, tiers are color-coded, in this case by green (weakest), blue, and red (strongest). Also color-coded are the levels of health each opponent has, indicated by a flash when the player strikes or shoots them. Green flashes show the opponent has high health, red flashes show the enemy is near death.

Oni does not confine the player to fighting small groups of enemies in small arenas; each area is fully open to explore. The fourteen levels are of various sizes, some large enough to comprise an entire building. Bungie hired two architects to design the buildings.

The Oni engine implements a method of interpolation that tweens key frames, smoothing out the animation of complex martial-arts moves. However, frame slippage is a common problem when multiple non-player characters near the player are attacking.

Screenshots from the game Oni

  • OS 8 or higher
  • 300 MHz PowerPC or higher (450Mhz recommended)
  • 64 MB RAM (96MB recommended)
  • 800 MB of hard drive
  • Video - 3DFX Voodoo 2, ATI Rage Pro, ATI Rage 128

Game installation:

  1. Mount Oni.dmg. Copy the 'Oni f' folder to it in your 'Applications' folder. You can skip the rest of the file — it is not needed.
  2. Mount 'Oni-1.0v1.36.dmg' and copy the 'Oni' file to ' Applications '.
  3. Run the copied file 'Oni', a dialog will appear with the inscription 'Alert, You need to select the installation directory for Oni', click on it 'Select retail installation ...'.
  4. A selection window will appear, in it you need to find the 'Oni f' folder, which was copied in step 1. All this is done only once. Now, to play, just run the 'Oni' file.

Download more games for Mac OS:

Oni
Developers
Windows, Mac OSBungie Software[Note 1]
macOS (OS X)The Omni Group[Note 2]
macOS (OS X)Feral Interactive[Note 3]
Publishers
Windows
Mac (North America)
Mac (RoW)
Windows (Russia)
Release dates
WindowsJanuary 29, 2001
Mac OS (Classic)January 29, 2001
macOS (OS X)December 18, 2001[Note 4]
macOS (OS X)April 5, 2011[Note 5]
Reception
Metacritic73
IGDB70
  • 2Essential improvements
  • 3Game data
  • 4Video
  • 7Issues fixed
  • 8Other information

Key points

The Anniversary Edition mod fixes compatibility issues and allows modding.
Small but dedicated community.
Very limited in-game options.

General information

Bungie.net - The developer's site
Rockstar's Official Oni page
Bungiepedia - A wiki for everything Bungie-related
OniGalore - A very detailed wiki for everything Oni-related
Oni.Bungie.org - One of the biggest Oni fan sites around

Availability[edit]

SourceDRMNotesKeysOS
Retail
A demo is available

Essential improvements[edit]

Anniversary Edition[edit]

A major mod framework and patch for Oni, it allows users to manage and create mods for Oni. It also fixes many bugs left untouched by the original developers and adds modern Windows and Intel Mac support.

It can be found at http://wiki.oni2.net/Anniversary_Edition

One formaOni for mac

Game data[edit]

Configuration file(s) location[edit]

SystemLocation
Windows .persist.dat, .key_config.txt
Mac OS (Classic) ./persist.dat, ./key_config.txt, ~/Library/Preferences/com.godgames.oni.plist

Save game data location[edit]

SystemLocation
Windows .persist.dat
Mac OS (Classic) ./persist.dat

Video[edit]

In-game options menu.

One For Many In Latin

Graphics featureStateWSGFNotes
Widescreen resolution See Widescreen resolution.
Multi-monitor See Widescreen resolution.
Ultra-widescreen See Widescreen resolution.
4K Ultra HD See Widescreen resolution.
Field of view (FOV)Can be altered in Developer Mode (see OniGalore for instructions).
WindowedUse Anniversary Edition.
Borderless fullscreen windowedSee the glossary page for potential workarounds.
Anisotropic filtering (AF)Supported by Intel Mac build. In Windows, force through graphics card control panel.
Anti-aliasing (AA)Supported by Intel Mac build. In Windows, force through graphics card control panel.
Vertical sync (Vsync)Supported by Intel Mac build. In Windows, force through graphics card control panel.
60 FPSIntro and outro cutscenes run at 15 FPS, or 30 FPS with mods.
120+ FPSMouse/keyboard control is choppy and unsmooth. Use Oni 60fps+ Fix.

Widescreen resolution[edit]

Use Anniversary Edition and AR patch[4]
  1. Install Anniversary Edition mod to unlock all supported resolutions.
  2. Download Oni AR patch.
  3. Apply patch to Oni.exe depending on aspect ratio.
Use Anniversary Edition and patch .exe manually[4]
  1. Install Anniversary Edition mod to unlock all supported resolutions.
  2. Open Oni.exe with a hex editor such as HxD.
  3. Change the following bytes in Oni.exe.
    • Change 00 00 48 3F 00 00 A0 40 to A3 3F 29 3F 00 00 A0 40 for 16:10
    • Change 00 00 48 3F 00 00 A0 40 to 24 5E 19 3F 00 00 A0 40 for 16:9
    • Change 00 00 48 3F 00 00 A0 40 to 05 14 E9 3E 00 00 A0 40 for 2560x1080
    • Change 00 00 48 3F 00 00 A0 40 to 1C 55 E7 3E 00 00 A0 40 for 3440x1440
    • Change 00 00 48 3F 00 00 A0 40 to 1D 4C E6 3E 00 00 A0 40 for 3840x1600
    • Change 00 00 48 3F 00 00 A0 40 to 20 3F 69 3E 00 00 A0 40 for 48:10
    • Change 00 00 48 3F 00 00 A0 40 to 1C 18 52 3E 00 00 A0 40 for 48:9

Input[edit]

Keyboard and mouseStateNotes
RemappingEdit key_config.txt.[5] (3rd-party tools are also available.)
Mouse acceleration
Mouse sensitivitySupported in Intel Mac build.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller supportSee the glossary page for potential workarounds.

Audio[edit]

Audio featureStateNotes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Issues fixed[edit]

Crashes or refuses to run on modern versions of Windows[edit]

Install the Anniversary Edition to fix this issue.

Choppy mouse/keyboard control[edit]

With displays that run higher than 60 Hz, mouse/keyboard control will be choppy.
Use Hz patch[4]
  1. Download Oni 60fps+ Fix.
  2. Apply patch to Oni.exe depending on monitor refresh rate.
Patch .exe manually[4]
  1. Open Oni.exe with a hex editor such as HxD.
  2. Change the following bytes in Oni.exe.
    • Change BA 3C 00 00 00 to 53 BA 4B 00 00 00 for 75 Hz.
    • Change BA 3C 00 00 00 to 53 BA 55 00 00 00 for 85 Hz.
    • Change BA 3C 00 00 00 to 53 BA 78 00 00 00 for 120 Hz.
    • Change BA 3C 00 00 00 to 53 BA 90 00 00 00 for 144 Hz.
    • Change BA 3C 00 00 00 to 53 BA A5 00 00 00 for 165 Hz.
    • Change BA 3C 00 00 00 to 53 BA F0 00 00 00 for 240 Hz.

Other information[edit]

API[edit]

Technical specsSupportedNotes
OpenGL1.2

One For Many

ExecutablePPC32-bit64-bitNotes
Windows
macOS (OS X)This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.

System requirements[edit]

Windows
MinimumRecommended
Operating system (OS)98ME, 2000
Processor (CPU)Intel Pentium III 266 MHz Intel Pentium III 400 MHz
System memory (RAM)64 MB96 MB
Hard disk drive (HDD)800 MB
Video card (GPU)TNT2 or Rage 128
Mac OS
MinimumRecommended
Operating system (OS)8.6[Note 6]9.0
Processor (CPU)300 MHz PowerPC PowerPC G4
System memory (RAM)64 MB128 MB
Hard disk drive (HDD)800 MB
Video card (GPU)3DFX Voodoo 2, ATI Rage Pro, ATI Rage 128

Notes

  1. Bungie Software developed the original Mac OS (PowerPC) port targeting 'Classic' Mac OS 8 and 9, and utilized the Carbon API to allow it to run on both the Classic version of the operating system as well as the upcoming Mac OS X.[1]
  2. At the end of 2001, The Omni Group produced and released a more OS X-compatible (PowerPC) build of the game for free using the Cocoa API, which they continued to update and support through the next two years.[1]
  3. In the first half of 2011 Feral Interactive released an Intel-native build of the game based on The Omni Group's Cocoa/PowerPC-based source code.[1]
  4. December 18, 2001 is the release date for the first Cocoa API-based build of the game released by The Omni Group that brought with it native OS X support for PowerPC CPUs.[2]
  5. April 5, 2011 is the release date for the first semi-official build released by Feral Interactive that brought with it native support for Intel CPUs.[3]
  6. The copy of CarbonLib which came with Oni required Mac OS 8.6; earlier versions of CarbonLib which had lower OS requirements have not been tested with Oni.

References

  1. 1.01.11.2OniGalore - History of Mac Oni - last accessed on 2019-03-25
  2. The Mac Observer - The Omni Group Releases New Mac OS X Version Of Oni - last accessed on 2019-03-25
  3. Oni Central Forum - Oni Intel-native build for OS X - last accessed on 2019-03-25
  4. 4.04.14.24.3Oni | WSGF
  5. Help with Oni's controls v1.6.1 - last accessed on 2018-01-09