Oni For Mac
Oni is a fusion of two genres, a 'street fighter' game like Tekken or SoulCalibur, combined with third-person shooter games like Tomb Raider. The action is furious, fast paced, and EXTREMELY fun. This is a truly unique game, and nothing released before this comes as close as this to a no-holds-barred brawl. Oni is a third-person action video game developed by Bungie West, a division of Bungie.Released in 2001, it was Bungie West's only game. Gameplay consists of third-person shooting with hand-to-hand combat, with a focus on the latter.Originally planned just for the Mac OS and Windows, a PlayStation 2 port was concurrently developed by Rockstar Canada.The game's style was largely inspired.
Developer: Bungie West
Release date: 2001
Version: 1.36 + Full Game
Interface language: English
Tablet: Not required
Platform: PPC only
To bookmarksOni is a third-person action video game developed by Bungie West, a division of Bungie. Released in 2001, it was Bungie West's only game. Gameplay consists of third-person shooting with hand-to-hand combat, with a focus on the latter. Originally planned just for the Mac OS and Windows, a PlayStation 2 port was concurrently developed by Rockstar Canada. The game's style was largely inspired by Ghost in the Shell and Akira and shares the same genre, being set in a cyberpunk world.
Gameplay
There are ten different guns in Oni, including handguns, rifles, rocket launchers, and energy weapons. Power-ups such as 'hyposprays', which heal damage, and cloaking devices, which render the player invisible, can be found scattered throughout the levels or on corpses. Since the player can carry only one weapon at a time and ammunition is scarce, hand-to-hand combat is the most effective and common means of defeating enemies. The player can punch, kick, and throw enemies; progressing into later levels unlocks stronger moves and combos.
There are multiple classes of enemy, each with its own style of unarmed combat. Each class is subdivided into tiers of increasing strength. As in Bungie's earlier Marathon titles, tiers are color-coded, in this case by green (weakest), blue, and red (strongest). Also color-coded are the levels of health each opponent has, indicated by a flash when the player strikes or shoots them. Green flashes show the opponent has high health, red flashes show the enemy is near death.
Oni does not confine the player to fighting small groups of enemies in small arenas; each area is fully open to explore. The fourteen levels are of various sizes, some large enough to comprise an entire building. Bungie hired two architects to design the buildings.
The Oni engine implements a method of interpolation that tweens key frames, smoothing out the animation of complex martial-arts moves. However, frame slippage is a common problem when multiple non-player characters near the player are attacking.
Screenshots from the game Oni
- OS 8 or higher
- 300 MHz PowerPC or higher (450Mhz recommended)
- 64 MB RAM (96MB recommended)
- 800 MB of hard drive
- Video - 3DFX Voodoo 2, ATI Rage Pro, ATI Rage 128
Game installation:
- Mount Oni.dmg. Copy the 'Oni f' folder to it in your 'Applications' folder. You can skip the rest of the file — it is not needed.
- Mount 'Oni-1.0v1.36.dmg' and copy the 'Oni' file to ' Applications '.
- Run the copied file 'Oni', a dialog will appear with the inscription 'Alert, You need to select the installation directory for Oni', click on it 'Select retail installation ...'.
- A selection window will appear, in it you need to find the 'Oni f' folder, which was copied in step 1. All this is done only once. Now, to play, just run the 'Oni' file.
Download more games for Mac OS:
Developers | |
---|---|
Windows, Mac OS | Bungie Software[Note 1] |
macOS (OS X) | The Omni Group[Note 2] |
macOS (OS X) | Feral Interactive[Note 3] |
Publishers | |
Windows | |
Mac (North America) | |
Mac (RoW) | |
Windows (Russia) | |
Release dates | |
Windows | January 29, 2001 |
Mac OS (Classic) | January 29, 2001 |
macOS (OS X) | December 18, 2001[Note 4] |
macOS (OS X) | April 5, 2011[Note 5] |
Reception | |
Metacritic | 73 |
IGDB | 70 |
|
Key points
- The Anniversary Edition mod fixes compatibility issues and allows modding.
- Small but dedicated community.
- Very limited in-game options.
General information
- Bungie.net - The developer's site
- Rockstar's Official Oni page
- Bungiepedia - A wiki for everything Bungie-related
- OniGalore - A very detailed wiki for everything Oni-related
- Oni.Bungie.org - One of the biggest Oni fan sites around
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- A demo is available
Essential improvements[edit]
Anniversary Edition[edit]
A major mod framework and patch for Oni, it allows users to manage and create mods for Oni. It also fixes many bugs left untouched by the original developers and adds modern Windows and Intel Mac support.
It can be found at http://wiki.oni2.net/Anniversary_Edition


Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | .persist.dat, .key_config.txt |
Mac OS (Classic) | ./persist.dat, ./key_config.txt, ~/Library/Preferences/com.godgames.oni.plist |
Save game data location[edit]
System | Location |
---|---|
Windows | .persist.dat |
Mac OS (Classic) | ./persist.dat |
Video[edit]
One For Many In Latin
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | Can be altered in Developer Mode (see OniGalore for instructions). | ||
Windowed | Use Anniversary Edition. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Supported by Intel Mac build. In Windows, force through graphics card control panel. | ||
Anti-aliasing (AA) | Supported by Intel Mac build. In Windows, force through graphics card control panel. | ||
Vertical sync (Vsync) | Supported by Intel Mac build. In Windows, force through graphics card control panel. | ||
60 FPS | Intro and outro cutscenes run at 15 FPS, or 30 FPS with mods. | ||
120+ FPS | Mouse/keyboard control is choppy and unsmooth. Use Oni 60fps+ Fix. |
Widescreen resolution[edit]
Use Anniversary Edition and AR patch[4] |
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|
Use Anniversary Edition and patch .exe manually[4] |
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|
Input[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Edit key_config.txt .[5] (3rd-party tools are also available.) | |
Mouse acceleration | ||
Mouse sensitivity | Supported in Intel Mac build. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See the glossary page for potential workarounds. |
Audio[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Issues fixed[edit]
Crashes or refuses to run on modern versions of Windows[edit]
- Install the Anniversary Edition to fix this issue.
Choppy mouse/keyboard control[edit]
- With displays that run higher than 60 Hz, mouse/keyboard control will be choppy.
Use Hz patch[4] |
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|
Patch .exe manually[4] |
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|
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.2 |
One For Many
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000 |
Processor (CPU) | Intel Pentium III 266 MHz | Intel Pentium III 400 MHz |
System memory (RAM) | 64 MB | 96 MB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | TNT2 or Rage 128 |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.6[Note 6] | 9.0 |
Processor (CPU) | 300 MHz PowerPC | PowerPC G4 |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 3DFX Voodoo 2, ATI Rage Pro, ATI Rage 128 |
Notes
- ↑Bungie Software developed the original Mac OS (PowerPC) port targeting 'Classic' Mac OS 8 and 9, and utilized the Carbon API to allow it to run on both the Classic version of the operating system as well as the upcoming Mac OS X.[1]
- ↑At the end of 2001, The Omni Group produced and released a more OS X-compatible (PowerPC) build of the game for free using the Cocoa API, which they continued to update and support through the next two years.[1]
- ↑In the first half of 2011 Feral Interactive released an Intel-native build of the game based on The Omni Group's Cocoa/PowerPC-based source code.[1]
- ↑December 18, 2001 is the release date for the first Cocoa API-based build of the game released by The Omni Group that brought with it native OS X support for PowerPC CPUs.[2]
- ↑April 5, 2011 is the release date for the first semi-official build released by Feral Interactive that brought with it native support for Intel CPUs.[3]
- ↑The copy of CarbonLib which came with Oni required Mac OS 8.6; earlier versions of CarbonLib which had lower OS requirements have not been tested with Oni.
References
- ↑ 1.01.11.2OniGalore - History of Mac Oni - last accessed on 2019-03-25
- ↑The Mac Observer - The Omni Group Releases New Mac OS X Version Of Oni - last accessed on 2019-03-25
- ↑Oni Central Forum - Oni Intel-native build for OS X - last accessed on 2019-03-25
- ↑ 4.04.14.24.3Oni | WSGF
- ↑Help with Oni's controls v1.6.1 - last accessed on 2018-01-09
